龍海國 — Tatsu-no-Umi-no-Kuni

Country of the Sea of Dragons

Tatsu-no-Umi-no-Kuni (龍海國, also read Ryūkai-koku) is a fantastical underwater kingdom nestled against the volcanic coastal shelf of Aishiji, the great archipelago-realm above. Aishiji is a land of daimyō and shogun, of pine-clad mountains and rice-terraced valleys, ruled until recently by a shogunate whose sudden dissolution has thrown every vassal in earth and sea into uncertainty. The Dragon-Sea-Country is one such vassal, and a most unusual one. For centuries it has paid tribute to the surface throne in pearls, coral, and ambergris; in return it has received charcoal, tin, iron, and the assurance that the surface would not try to fish its waters. With the Shogun's assassination, that arrangement is now in jeopardy, and the realm beneath the storm-belt is deciding what it wishes to be. Roughly two hundred and seventy thousand souls inhabit this realm, divided into six peoples whose fortunes and functions intertwine like the strands of a kelp-rope.

The Long Dark & The Waters Beneath

The kingdom sits beneath the Amagumo-no-Ikari (天雲の怒), a permanent storm-belt that smothers its skies for weeks or months at a time in what the realm calls the Long Dark (永闇 or Nagaki-Yami). When the storms break, the sun reaches the reef in pale shafts, and the realm celebrates with the Festival of Returning Light (光戻祭 Hikarimodorinomatsuri), releasing thousands of bioluminescent lanterns upward into the water column. But for most of the year the realm lives by the glow of lantern-jellies, phosphorescent coral strains, and whale-oil shrine-fires — a blue-green twilight world where colour is precious and darkness is the norm.

The reef itself is not merely natural. Centuries of sunken warships and merchant vessels, carried by the sea currents to these waters, have been colonized by coral and incorporated into the cityscape. The masts of long-dead ships serve as the pillars of temples; rusting cannons form the cornerstones of courtyards; lacquered hulls become the walls of guild-houses. The realm is built on the bones of the surface world, quite literally, and its architecture tells the history of Aishijian naval warfare in layers of accreted wreckage and living stone. However, many people now live in houses of unliving stone. As the population has swelled under the dragons' rule, the realm could no longer wait the years required for a Sango-mori to grow a coral house. To meet the demand, the Kanikō quarry two great stones: dark, heavy basalt hacked from the volcanic shelf, and pale reef-limestone cut from ancient, long-dead coral massifs. To bind them without air or fire-drying, the crab-smiths invented a marine mortar — a hydraulic cement mixed from volcanic ash gathered near the vents, crushed shell-lime baked in geothermal air-pockets, and the brine of the deep. Unlike surface mortars, this kai-mentsu (sea-cement) does not dry; it reacts with the saltwater itself, curing into a substance as hard as the reef-rock within a tide-cycle. The result is a brutalist, fortress-like architecture of black basalt and white limestone, imposing and instantaneous, lacking the organic elegance of grown coral but standing unyielding against the strongest currents.

The Four Counties

The realm is governed from the Pearl-Spiral Palace (真珠螺旋宮, or Shiratama-Uzumaki-no-Miya; or Shinju-Rasen-Guu; or Zhēnzhū Luóxuán Gōng) by the Ryūjin-no-Ōkimi (龍神の大君), the Great Lord of the Dragon-Gods, and by his court of some six hundred Ryūjin administrators. Beneath the Palace sprawl four counties, each overseen by a great and mighty Dragon-Lord from the high peerage of the realm.

Agriculture & Pastoralism

Because the Long Dark smothers photosynthesis for extended periods, the realm cannot rely on sun-fed agriculture as surface civilizations do. Instead, it maintains three overlapping food-systems:

Chemosynthetic foundation. The reef sits near hydrothermal vents and cold seeps along the trench edges, which support vast colonies of giant tube-worms, chemosynthetic clams, and bacterial mats cultivated on stone tablets. These are the staple proteins of the crab and shrimp classes — chewy, nutrient-dense, and utterly unglamorous. A kanikō family's vent-worm plot is inherited like rice-paddy land. Bacterial paste (yami-shō) serves as the realm's ubiquitous condiment, as fundamental to the undersea diet as miso is to the Aishijian.

Bioluminescent cultivation. Over centuries, ningyo coral-wardens have bred kelp and coral strains that fix energy through bioluminescent symbiosis — a magical-biological workaround for the absence of sunlight. Tsukikage-mo ("moonshadow kelp") grows in near-darkness by absorbing its own luminescence in cycles; its grain-like sporangia are milled into the realm's staple flour. Nagi-sui is a submerged rice-analogue, a grass-like kelp grown in flooded paddy-reefs. Light-coral produces edible mucus-pearls called tsuyu-dama — a luxury food and the basis of court cuisine.

Pastoral drover-economy. Beyond the storm-belt, sunlit outer waters support vast populations of fish, shrimp, and crab that the reef itself could never sustain. The realm's food security depends on bringing those calories home. Specialized drover-clans — mostly ebikō and samebito — spend months in the outer waters, gathering wild schools and managing semi-domesticated herds, before driving them home along current-lanes in great mobile shoals numbering in the millions. A major drive's arrival at the reef triggers round-the-clock processing. Since traditional drying or salting is impossible in the sea, the realm uses stranger methods: carcasses are sunk into anoxic, hyper-saline brine pools (shio-no-ike) on the seafloor to cure; meat is hauled into geothermally-heated air-pockets over vents to be smoked by crab-folk holding their breath over whale-oil fires; choice cuts are sealed into giant kelp-bladders with bacterial pastes to ferment into pungent, long-keeping pastes; or simply lowered into the near-freezing abyssal trenches of the North to freeze solid. The realm's calendar is shaped by these drives; the phrase oidashi ga kaeranu toshi — "the year the drive did not return" — is the idiom for catastrophe.

Metallurgy & Industry

The Ryūkai-koku is essentially a Bronze Age polity with Iron Age salvage supplements. Its volcanic geology provides abundant copper from hydrothermal vent-chimneys and seep-field nodules, and the crab-folk Kōra-kaji smiths have mastered the working of bronze in air-pocket forge-chambers built over volcanic fissures. Bronze of various tin-ratios serves the realm for weapons, armor, tools, coinage, mirrors, bells, and architecture. Copper, even more abundant, is the everyday metal of household life — cookware, tableware, nails, fittings, and the low-denomination aka-sen coin. The realm's visual aesthetic is dominated by the colours of these metals: the warm red of fresh copper, the green-gold patina of aged bronze.

Tin, however, is the bottleneck. Cassiterite deposits are rare in island-arc geology, and the realm's only significant native source is the Shiro-ana ("White Pits") tin mines of West County, worked by a specialized kanikō sub-caste of hereditary deep-miners. These mines are slowly exhausting. Supplementary tin comes from salvage and from Aishijian imports controlled by the late Shogunate. The Ōkimi hoards the tin stockpile — the Shirogura, "White Vault" — as a state secret, and tin smuggling is the gravest economic crime in the realm, punishable by live burial in one's own shaft. The Shogunate's implicit threat of tin embargo has been a lever of power from the surface over the sea.

Iron and steel the realm can produce only poorly or not at all. Vent-forge smelting yields brittle wrought iron and cast iron — useful for structural work and industrial applications, but useless for weapons. The realm cannot carburize iron into steel, cannot forge-weld reliably underwater, and cannot reproduce the differential hardening that gives an Aishijian katana its hamon temper-line. Consequently, salvaged surface steel is sacred. A single recovered katana is worth more than any native weapon — a superweapon in the hands of a samebito champion, a religious relic often enshrined, a diplomatic gift of the highest order. The specialized Naoshi-kaji restoration-smiths, who can return a rust-eaten three-century-old blade to battle-readiness, are among the most honored figures in the realm.

Coral weapons supplement the metallic armory. The ningyo Sango-mori caste grows tool-coral over years into knives, spears, and blades. The militarized chi-sango (blood-coral) edge secretes an anticoagulant mucus that makes even glancing wounds bleed profusely; the restricted doku-sango (poison-coral) produces genuine neurotoxins and is a state monopoly reserved for declared wars of annihilation, as it has been since the tribal days, in the Age before Dragons.

Culture & Society

It is said that the ningyo and samebito were the first inhabitants of these waters, and that the former lived in fear of the latter. Then the Ryūjin came from across the western sea, and taught both to live in harmony, and to build houses and palaces like the great kingdoms above and below. Then they persuaded the loyalty of the crab peoples and the shrimp peoples. And then a great ancestor of the late Shogun did commune with the Ōkimi himself, and, seeing that this ancestor was wise and gifted with Heaven's wisdom, agreed to become a tributary of the new Aishijian Shogunate. So the realm's founding myth tells of two conquests — the Ryūjin's conquest by wisdom, and the Shogun's conquest by treaty — and its people understand themselves as subjects of both.

The dark waters of the country are stranger than most, and for whatever reason they beckon the womb to birth more of the fairer sex than the sterner. The Ryūjin appear to be either immune or only slightly affected by this, followed by the samebito, and then the others who are decisively mostly female. As such, women outnumber men roughly five to one across the realm as a whole, which has visibly shaped every institution. Inheritance is matrilineal — property, titles, and clan names descend through the mother-line. Men who marry into a clan take their wife's name. The dominant domestic arrangement is Kumi-kon ("bundle-marriage"), in which one husband is bonded to a sisterhood of wives — usually literal sisters, cousins, or sworn-sisters — who form the true economic and domestic unit. Because men are scarce, women compete for husbands through elaborate poetry duels, martial displays, and gift-giving tournaments called Kyōsō-uta. Men are legally classified as tenbutsu ("heavenly goods") and usually cannot be conscripted, imprisoned without a tribunal of seven matriarchs, or lawfully struck. All races are compatible with males from most species, especially humans; fishermen have been kidnapped and forced to mate with crab-women, shrimp-women, and shark-women — a grim practice the Ōkimi's court officially discourages but has never fully eradicated.

Religion centres on the Cult of Watatsumi and the Ryūjin's divine ancestors, maintained by an overwhelmingly ningyo priesthood. Tide-shrines built into ship-hulls dot the reef; the Watatsumi-Taisha in West County is the realm's holiest site. Funerary practice commits the dead to the deep trenches, escorted by honor-guards, to prevent the desecration of ningyo flesh by those who would eat it seeking immortality. The dead carry a bronze coin in the mouth for the current-ferryman.

The realm's military doctrine reflects its material constraints and its caste-by-race structure. In any pitched battle, one can expect Samebito and their attendants to lead furious, impetuous charges straight into the spine of a hypothetical enemy army, because that is their right. They are a century behind in military thought, and military organization is a mix of tribal conditioning, bushido aped from the surface, and what scant few lessons of the art of war are unvaulted from the Forbidden Library of the Pearl-Spiral Palace. Ranged weapons are impossible underwater; ningyo war-mages serve as the realm's only "artillery," summoning whirlpools and pressure-bolts to break enemy formations at sea. They have not been tried on land. The military organization is archaic — samebito nobles fight with personal attendants rather than in modern regimental structures, and the entire army is a patchwork of clan-levies and caste-musters rather than a centralized standing force. It is a bronze-and-coral army in an age of surface steel.

Most of the military is female due to demographics. Interestingly enough, almost all ryujin that go to war are male, the samebito 30%, and the newly arrived shinnin have gender parity at the moment.

The one military unit that stands above the rest is the Blue Fang Palace Guard. They are Samebito champions who have undertaken esoteric training in order to hone their bloodlust and become as disciplined as the mythical Celestial Soldiers of Heaven. They ape an ancient and mythological organization and are rigorously trained and drilled such that they can be considered a disciplined regiment in this budding age of pike and shot.

The realm does not possess a navy of warships, or even trading ships, and not just for a lack of wood. The denizens of the realm are strong and all who aren't Ningyo can double as swimming pack mules in a pinch.

The realm cannot project much power towards the surface, but it is considered a powerful yokai kingdom. Lately, there has been talk in court about inviting and assimilating the kappa (turtle-folk) tribes somehow — a debate that reveals the realm's growing confidence, or perhaps its growing desperation for bodies in a dangerous world. In the past 20 years, strange people from the open ocean have come as refugees, speaking of calamity. These frog-fish-folk are now known as 深人 (shinnin), or "deep ones."

Peoples of the Undersea Kingdom

A Ryūjin in humanoid form

The Ryūjin (龍神) are dragon-deities, serpentine and pearl-scaled, capable of assuming humanoid form for court affairs. Every one of them holds innate magical-priestly power through sacramental bond to the Ōkimi, and the caste rules as a collective aristocracy of some six hundred living gods. Most care little for war or the outside world, preferring the pleasures of their palaces and contemplative courts; only a handful take the field when the realm musters. They are creatures of magic, sky, and sea, and can fly or swim at will, even through storms. Each one always carries a pearl of power, which is jealously guarded. Every Ryujin has the power to give worthy surface-dwellers the gift of water breathing. They are flawed creatures, but they are divine beings considered greater than yokai or lay mortals.

A Ningyo Woman

The Ningyo (人魚) are fish-tailed fey-people, humanlike above the waist and emotionally as fallible as humans, comprising fully half of the realm's population. Their reflective minds make them the natural priests, magi, scribes, and coral growers of the kingdom. They fill every niche of the administrative and cultural backbone, from Palace bureaucrats to village shrine-maidens, and are the least warlike citizens. They can have a variety of countenances and, just like humans, can be comely or uncomely. They can breathe air, but will quickly dry up on land and die. Many learn to sing and become sirens, or professional man-takers, in order to sell men to brides-to-be, given the constant demand for males in the kingdom. They take on the most human form aside from their masters, the Ryujin, and so take pride in having greater sexual dimorphism over the other races, appending the prefix 女 (onna, or woman) to many of their titles and vocations. They are a kind of yokai.

A Kanibito Townsman

The Kanibito (蟹人) are crab-folk: hard-shelled, methodical, and utterly without fear. They are the realm's engineers, miners, smiths. They form the industrial and martial spine of the kingdom, surpassed in prestige only by the warrior-nobles themselves. They are crabs shoved into semi-anthropomorphic forms and are a kind of yokai. They are terrifying and ugly to humans. They can visit land for extended periods but require lots of water.

An Ebinin Fishmonger

The Ebinin (海老人) are shrimp-folk: graceful, fecund, and swift. The realm's farmers, drovers, skirmishers, and kelp tenders. They fill the paddies and pastures of the South and ride the outer-water drives as outriders, flashing bioluminescent signals to keep herds together through the long passages home. They are shrimps shoved into semi-anthropomorphic forms and are a kind of yokai. They are terrifying and ugly to humans. They cannot leave the sea.

A Samebito Bushi

The Samebito (鮫人) are shark-folk: the realm's warrior caste, samurai in shape and sentiment, and the only native people in the kingdom who approach demographic gender parity. A samebito noble family is known by its named ancestors, its retainers, and above all by the salvaged steel blades it carries. The Blue Fang Palace Guard, chosen from their number, are the Ōkimi's personal guard. They are sharks shoved into semi-anthropomorphic forms and are a kind of yokai. They are utterly terrifying and ugly to humans. To the dismay of humans, they seem to have no problem breathing air or being dry for extended periods. In ancient times, feral shark tribesmen raided human villages for pigs and sport until the Ryujin put them to heel.

An Atlantean

The Shinnin (深人) or "deep ones" are the newcomers to the underwater kingdom's varied polity. They are a frog-fish people who claim to be refugees from a great underwater civilization, fleeing a catastrophe known as Rie (裏慧). They have brought with them hardy, utilitarian coral strains from the deep sea, even ones that can be used to make such mighty tools and weapons that only their greats (who can rival or exceed the size of Samebito) could wield. Unfortunately, it is an age of metals, and they have quickly taken up the widespread use of copper and bronze tools which are abundant in the kingdom. They do not seem to have a link to the native spirituality of Aishiji and are probably not yokai. They are receptive to the dark, fertile waters under the great storm belt and now more female than male Atlanteans are being born. Without their tyrant-queens, Atlanteans in the kingdom are more individualistic.

Population Distribution
TOTAL ~268,600 Note: Naturalized humans and other land-dwellers are considered ningyo by the census.
Population by Socioeconomic Class
TOTAL ~268,600
Economic Sectors — Share of Labour
Army Mobilization Share by Race
6% of Population ~16,350

軍 - Army Roster

⛩ Special

Ikusagami-no-Ryūjin 🐉

50 commanders
Quality
Superior (Prefer not to Fight)
Type
Heroes - fight individually, not as a group
Armor
Well-Armored (Iron/Steel Lamellar in human form); Protected (Dragonform Scales)
  • Magic: 💨 Air 2, 💧 Water 2, ☀️ Holy 2
  • Flight & True Swim (Dragonform): can fly and swim unrestricted
  • Shapechanger: staying in human form grants +1 to all magic
  • Amphibious: can leave sea
  • Fear (Dragonform): enemies in proximity must check morale/cohesion each turn
  • Pillar: if fallen, nearby friendly units must take cohesion test with -1 penalty

Ningyo Onmyōji 🐟

~500 mages, distributed across army
Quality
Superior
Type
Heroes - fight individually, not as a group
Armor
Protected (Bronze)
  • Magic: 🌳 Nature 1, 💧 Water 2, ☀️ Holy 1
  • Aquatic: cannot leave sea

⚔ Shock

Samebushi (Blue Fang Palace Guard) 🦈

~2 battalions or 1,000
Quality
Elite
Type
Drilled Heavy Foot
Armor
Well-Armored (Salvaged Steel) - up to +75 PoA over lesser armored foes
  • Heavy Weapon: +100 Points of Advantage vs any in impact and melee phase
  • Amphibious: can leave sea
  • Blood Discipline: disorders nearby enemy

Samebushi and Attendants 🦈

~7 battalions or 3,500
Quality
Superior
Type
Undrilled Warriors
Armor
Armored (Bronze/Iron/Steel) - up to +50 PoA over lesser armored foes
  • Heavy Weapon: +100 Points of Advantage vs any in impact and melee phase
  • Amphibious: can leave sea
  • Blood Frenzy: may charge without orders; may ignore orders once engaged; disorders nearby enemy
  • Undrilled Warriors: will spend an extra turn chasing routed enemy

🛡 Core

Kanibushi and Attendants 🦀

~6 battalions or 3,000
Quality
Average to Above Average
Type
Undrilled Warriors
Armor
Well-Armored (Bronze/Iron + Shell) - up to +75 PoA over lesser armored foes
  • Offensive Spears: Copper/Bronze/Iron, +88 PoA when charging or receiving charge or in melee
  • Amphibious: can leave sea
  • Fearless: +1 on cohesion check
  • Simple Minds: +1 against dreams, illusions, or R'lyehian mind control
  • Undrilled Warriors: will spend an extra turn chasing routed enemy

Kanibito Naginata Ashigaru 🦀

~2 battalions or 1,000
Quality
Average
Type
Undrilled Warriors
Armor
Armored (Copper/Bronze + Shell) - up to +50 PoA over lesser armored foes
  • Offensive Spears: Copper/Bronze, +88 PoA when charging or receiving charge or in melee
  • Amphibious: can leave sea
  • Fearless: +1 on cohesion check
  • Simple Minds: +1 against dreams, illusions, or R'lyehian mind control
  • Undrilled Warriors: will spend an extra turn chasing routed enemy

Ebinin Naginata Ashigaru 🦐

~2 battalions or 1,000
Quality
Average
Type
Medium Foot
Armor
Armored (Copper/Bronze + Shell) - up to +50 PoA over lesser armored foes
  • Offensive Spears: Copper/Bronze, +88 PoA when charging or receiving charge or in melee
  • Aquatic: cannot leave sea
  • Simple Minds: +1 against dreams, illusions, or R'lyehian mind control

Ningyo Onna-bushi and Attendants 🐟

~4 battalions or 2,000
Quality
Average
Type
Medium Foot
Armor
Protected (Bronze) - up to +33 PoA over lesser armored foes
  • Offensive Spears: Blood Coral, +88 PoA when charging or receiving charge or in melee
  • Bleeding Wounds: enemies in melee with this unit suffer -1 penalty on cohesion checks
  • Aquatic: cannot leave sea

Atlantean Militia and Shamblers 🦎

~1 battalion or 500
Quality
Average
Type
Undrilled Warriors
Armor
Partially Protected (Copper/Bronze) - up to +25 PoA over lesser armored foes
  • Defensive Spears: Coral/Copper, +75 PoA when receiving charge or in melee
  • Amphibious: can leave sea
  • Undrilled Warriors: will spend an extra turn chasing routed enemy

Ningyo Naginata Ashigaru 🐟

~6 battalions or 3,000
Quality
Below Average
Type
Medium Foot
Armor
Partially Protected (Copper/Bronze) - up to +25 PoA over lesser armored foes
  • Defensive Spears: Coral/Copper, +75 PoA when receiving charge or in melee
  • Aquatic: cannot leave sea

🌊 Skirmishers

Ebinin Drover Outriders 🦐

~3 companies or 300
Quality
Average
Type
Light Foot
Armor
Protected (Shell) - up to +33 PoA over lesser armored foes
  • Light Spears: Coral/Copper, +75 PoA vs any when charging or receiving charge unless these are defensive/offensive spears, heavy weapons, or medium/heavy cavalry
  • Light Foot: can choose to avoid undesirable melee
  • Fast Movement: has more AP than average
  • Simple Minds: +1 against dreams, illusions, or R'lyehian mind control
  • Aquatic: cannot leave sea

Atlantean Skirmishers 🦎

~3 companies or 300
Quality
Average
Type
Light Foot
Armor
Unprotected
  • Light Spears: Coral/Copper, +75 PoA vs any when charging or receiving charge unless these are defensive/offensive spears, heavy weapons, or medium/heavy cavalry
  • Light Foot: can choose to avoid undesirable melee
  • Amphibious: can leave sea